Autumn garden environment with a gazebo, bridge, pond, and trees

3D Environment & Prop Artist

Building worlds around the objects that tell their story.

I create game-ready props, materials, and focused environments, carrying ideas from modeling and texturing through lighting and presentation in Unreal Engine 5.

Selected work

Environments with a clear focal point.

My work combines modeled assets, surface detail, composition, and lighting to create spaces that feel built for a larger story.

Two Unreal Engine renders of a science-fiction hallway and central machine

Environment Art · UE5

Sci-Fi Hallway

Hard-surface environment and dramatic lighting

Detailed 3D storefront for an urban skateboard shop

Environment & Prop Art

Skate Shop

Modular storefront, props, and layered materials

About

From a single prop to a complete scene.

I am a 3D environment and prop artist focused on creating game-ready assets and small narrative scenes. I often begin with one central object, then build the surrounding environment to give it context, purpose, and a stronger visual story.

Focus

Environment Art · Prop Art · Material Creation

Tools

Maya · ZBrush · Substance Painter · Substance Designer · Unreal Engine 5

Pipeline

Modeling · UVs · Baking · Texturing · Material Blueprints · Lighting · Engine Integration

Contact

Let’s build a world worth exploring.

I am developing my portfolio for opportunities in 3D environment and prop art.

Get in touch