Blake Costa / 3D Environment & Prop Artist
The worlds.
The objects.
The details behind them.
A selection of environments, props, procedural materials, and modeling studies. Explore the finished images, then take a closer look at the models and breakdowns behind each project.
Spaces with a story.
Scene views, close-up details, and the pieces that bring an environment together.
A closer look.
Textured props presented alongside their wireframes and UV layouts.
Surfaces built from the ground up.
Procedural materials, node graphs, and presentation studies created in Substance Designer.
Form before finish.
Untextured modeling and sculpting studies, focusing on shape, construction, and surface detail.
Beyond the finished image