About · Blake Costa

From a single prop to a complete scene.

I am a 3D environment and prop artist focused on creating game-ready assets, materials, and small narrative scenes.

I often begin with one central object, then build the surrounding environment to give it context, purpose, and a stronger visual story. My training in Game 3D Art and Design has strengthened my understanding of modeling, UVs, texturing, lighting, and presenting work inside a game engine.

Illustrated portrait of Blake Costa framed by a subtle golden brushstroke circle
3D Environment & Prop Artist

My process

Building with purpose.

I enjoy every stage of turning an idea into a finished environment, especially the point where individual props, materials, lighting, and composition begin to support one another.

01

Model the foundation

I establish the main forms and proportions in Maya or ZBrush, keeping the asset’s purpose and its surrounding environment in mind.

02

Develop the surface

I use Substance Painter and Substance Designer to create believable materials, wear, variation, and surface detail that support the story.

03

Build the scene

I assemble, light, and present the work in Unreal Engine 5, including material blueprints when a scene needs more control or variation.

Focus & capabilities

Where art meets production.

I am continuing to strengthen my portfolio through complete, carefully presented scenes while expanding my experience with production workflows and collaborative game development.

Focus

Environment art, prop art, material creation, composition, and visual storytelling.

Tools

Maya, ZBrush, Substance Painter, Substance Designer, Unreal Engine 5, Blender, and Photoshop.

Pipeline

Modeling, UVs, baking, texturing, material blueprints, lighting, engine integration, and final presentation.

Portfolio & résumé

See the work behind the introduction.

Explore additional artwork on ArtStation, review my résumé, or contact me about opportunities in 3D environment and prop art.